COM 472: Digital Storytelling

////// spring 2017 //////

////// instructor information //////

Dr. Steven Hammer
301 Bronstein Hall
shammer@sju.edu
office hours: 1-3pm, Monday-Wednesday, or by appointment
for appointments: hammer.youcanbook.me

////// course information && policies //////

Learning Objectives
In this course, students will:

Course Description
Students in this course will critique and create a variety of digital stories through multiple lenses. Topics include 1) the lens of craft (narrative paths, spectatorship, structure); 2) the lens of convergence (trans-media storytelling, immersion, and storytelling via games); and 3) the lens of social change (first-person narratives, documentaries, and social justice), 4) the lens of aesthetics (style, time, and space).

Academic Honesty:
Please familiarize yourself with the University’s Academic Honesty Policy.

Accessibility and Disability Support:

If you have any concerns as we begin–or throughout–the semester in regard to the accessibility of course materials or presentation, please contact me as soon as possible.

In accordance with state and federal laws, the University will make reasonable accommodations for students with documented disabilities. For those who have or think that you may have a disability requiring an accommodation (learning, physical, psychological) should contact Services for Students with Disabilities, Room G10, Bellarmine, 610-660-1774 (voice) or 610-660-1620 (TTY) as early as possible in the semester for additional information and so that an accommodation, if appropriate, can be made in a timely manner. You will be required to provide current (within 3 years) documentation of the disability.

For a more detailed explanation of the University’s accommodation process, as well as the programs and services offered to students with disabilities, please see the Student Resources Page. If you have any difficulty accessing the information on-line, please contact Services for Students with Disabilities at the telephone numbers above.

Attendance:
Attendance (being in class, on time) and participation (engaging with us while you’re in class) are vital to your success in this course. You are allowed two for the semester without penalty, so use them wisely. If you miss three to four classes, your final grade will be lowered by 10%. If you miss five classes, 15%. If you miss six, you will automatically fail the course. If you do miss class, you are responsible for the content you’ve missed (please don’t email to ask me if we did anything in class on the day you missed). If you miss days in which your group requires you, your grade for that project will likely suffer.

Revision
Revision, in most cases, is vital to both producing quality work and engaging in the process of learning new practices. Expect to revise your work, and know that I am nearly always open to considering multiple drafts of a project prior to assigning your final grade.

////// required materials //////

////// course requirements  //////

(click HERE for requirements/rubrics)

 

////// schedule //////

the typical week in this course will consist of assigned readings due the first meeting of the week, in which i will lead a discussion or activity. the second meeting of the week, you will work in small groups to complete small weekly assignments.

WEEK ONE: DIGITAL STORYTELLING & GAMES

day one: introductions. what is storytelling? games we play.

prepare: game ideas for analog game design assignment

day two: (W)= analog game design assignment

WEEK TWO: INTRO TO GAME DESIGN

prepare: download and install Unity Personal: https://store.unity.com/products/unity-personal

day one: the Unity interface & editor

day two: (W)=Candy Crush Contemporary Game Assignment; Journal Entry 1

 

WEEK THREE: CRITICAL THINKING IN GAME DESIGN

prepare:
-Play/practice in Unity3D enough to get comfortable with the interface
-Find a free game made in Unity3D and play it

day one: game objects in Unity

day two: (W)= Unity Contemporary Game Assignment; Journal Entry 2

 

WEEK FOUR: GAME DESIGN THEORY

prepare:
-An exhaustive list of game genres and sub-genres: http://www.allgame.com/genres.php
-The Strategy Game Designer’s Constitution: http://www.gamedev.net/page/resources/_/ 
creative/game-design/the-strategy-game-designers-constitution-r2758.

day one: Unity editor

day two: (W)= Group/idea formation & GameSketch, One Button Game Assignment

 

WEEK FIVE: STORY AND GAME CREATION

prepare:
-The 7 keys of storytelling https://www.youtube.com/watch?v=hVcg9L6FLPA
-Guide for Creating a Work Breakdown Structure: https://www.workbreakdownstructure.com/

day one: terrain sculpting

day two: (W)= “consider this image” exercise; Game Design Document Entry

 

WEEK SIX: SYSTEM DYNAMICS & SCRIPTING FUNDAMENTALS

prepare:
-scripting: http://unity3d.com/learn/tutorials/modules/beginner/scripting

day one: basic scripting skills, characters, navigating environments
https://code.tutsplus.com/tutorials/unity3d-third-person-cameras–mobile-11230

day two: (W)= Capstone Proposal Workshop

 

WEEK SEVEN: GAME DEVELOPMENT

prepare: Capstone Proposal Due in Class on Day 2

day one: No class, work on CapstoneProposals in teams.

day two: (W)= Project Roll a Ball: https://unity3d.com/learn/tutorials/projects/roll-ball-tutorial

 

WEEK EIGHT: INTERFACES, ENVIRONMENTS, ASSETS, ANIMATION

day one: Integration of counting game into capstone build.

day two: (W)= Resubmit Proposals, Build Scenes

 

WEEK NINE

// SPRING BREAK, NO CLASSES //

 

WEEK TEN: Lighting, Sound, Emotion

prepare:

day one: lighting, sound, and emotion

day two: (W)= “Evoking Emotions” activity, Journal Entry

 

WEEK ELEVEN: BUILDING

day one: controllers

day two: (W)= capstone work

WEEK TWELVE: TITLE SCREENS

prepare: TBA

day one: title screens

day two: (W)= capstone work

WEEK THIRTEEN: TRANSITIONING AND LEVEL LINKING

prepare: TBA

day one: Transitions, Multi-level building

day two: NO CLASS

 

WEEK FOURTEEN: OCULUS/VR

prepare:

day one: NO CLASS

day two: Capstone Work

 

WEEK FIFTEEN: STUDIO

day one: Capstone Work

day two: Capstone Work

 

WEEK SIXTEEN: STUDIO

day one: BetaTesting

 

FINAL EXAM